2 seperate projects that are thematically related.
The Dragon Bow was a sculpting project where I tried learning ZBrush for the first time and later had to re topologize the mesh in Maya.
After finishing the dragon bow, I got interested in sculpting in ZBrush, so I tried making a mask that would fit the person wielding the bow. They are thematically related, but I also tried matching them with the same kinds of textures so that they would fit together.
Work process was: ZBrush > Maya Retopology > Substance Painter
(Edit 3 years later) I decided to change my portfolio and this piece needed new lighting and some new renders. The renders are new and made in Blender. I also combined the 2 projects into 1.