Overtaken is a co-op Stylized Rogue-lite First Person Monster Shooter in which the player fights against hordes of monsters.
Overtaken is a school project that my classmates and I have been working on for the past 5 months. I was responsible for making the inside environment, meaning all modular assets and most of the interior assets.
This was the first project I have ever worked on a modular set for the environment, and it was really fun to experiment with different pieces and seeing how my modular set got used in such a variety of ways. The first general block out of the level was made by Pim van Wieren, and I later adjusted the layout and did a lot of set dressing.
The outside was made with an asset pack we downloaded.
Furthermore, I would like to give credit to my classmates who worked on this project with me.
https://www.artstation.com/i_westerveld
Ischa Westerveld: Responsible for the lighting and baking in the scene
https://www.artstation.com/donaedyjy
Mark van Disseldorp: Created and helped with some assets
https://www.artstation.com/u1802ac44
Valery Huisman: Art guidance / art lead
Pim van Wieren: Game design / Level design / https://www.linkedin.com/in/pim-van-wieren-0130744b/
Tim de Jongh: Sound design / Created the music track in the showcase video / https://www.linkedin.com/in/tim-de-jongh-3349b5219/
Tymon Versmoren: Game development / https://www.linkedin.com/in/tymon-v-a8805b1b9/